Files
godot-interaction-system/Scripts/Crosshair.gd
T

18 lines
373 B
GDScript

extends CanvasLayer
class_name Crosshair
@export var normalTexture: Texture2D
@export var hoverTexture: Texture2D
@onready var normal = $NormalCrosshair
@onready var hover = $HoverCrosshair
func _ready():
normal.texture = normalTexture
hover.texture = hoverTexture
hover.visible = false
func setHover(active: bool):
normal.visible = !active
hover.visible = active