extends CanvasLayer class_name Crosshair @export var normalTexture: Texture2D @export var hoverTexture: Texture2D @onready var normal = $NormalCrosshair @onready var hover = $HoverCrosshair func _ready(): normal.texture = normalTexture hover.texture = hoverTexture hover.visible = false func setHover(active: bool): normal.visible = !active hover.visible = active