Files
godot-interaction-system/TestScripts/BlockMover.gd
T

28 lines
512 B
GDScript

extends Node3D
@export var moveDistance: float = 2.0
@export var moveSpeed: float = 3.0
var up: bool = false
var startPos: Vector3 = Vector3.ZERO
func _ready():
startPos = global_position
func toggleMove(button: Button3D):
up = !up
func holdMove(button: Button3D):
up = true
func releaseMove(button: Button3D):
up = false
func _physics_process(delta):
var target: Vector3 = startPos
if up:
target += Vector3(0, moveDistance, 0)
global_position = global_position.lerp(target, delta * moveSpeed)