extends Node3D @export var moveDistance: float = 2.0 @export var moveSpeed: float = 3.0 var up: bool = false var startPos: Vector3 = Vector3.ZERO func _ready(): startPos = global_position func toggleMove(button: Button3D): up = !up func holdMove(button: Button3D): up = true func releaseMove(button: Button3D): up = false func _physics_process(delta): var target: Vector3 = startPos if up: target += Vector3(0, moveDistance, 0) global_position = global_position.lerp(target, delta * moveSpeed)