Godot interaction system init
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@@ -0,0 +1,27 @@
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[gd_scene format=3 uid="uid://cjqsmugd22cdh"]
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[ext_resource type="Script" uid="uid://b143brnl7gf4f" path="res://Scripts/Pickupable.gd" id="1_kaux8"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_1blfk"]
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[sub_resource type="BoxMesh" id="BoxMesh_va8t4"]
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[node name="SimplePickupable" type="Node3D" unique_id=650555678 node_paths=PackedStringArray("body")]
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script = ExtResource("1_kaux8")
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body = NodePath("RigidBody3D")
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springStrength = null
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springDamping = null
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rotateStrength = null
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rotateDamping = null
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maxDistance = null
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metadata/_custom_type_script = "uid://b143brnl7gf4f"
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[node name="RigidBody3D" type="RigidBody3D" parent="." unique_id=1946674219]
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collision_layer = 8
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collision_mask = 5
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D" unique_id=1252834786]
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shape = SubResource("BoxShape3D_1blfk")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D" unique_id=2082673006]
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mesh = SubResource("BoxMesh_va8t4")
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