Godot interaction system init

This commit is contained in:
2026-08-17 20:06:51 +03:00
commit a86839c8cd
53 changed files with 2134 additions and 0 deletions
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[gd_scene format=3 uid="uid://cjqsmugd22cdh"]
[ext_resource type="Script" uid="uid://b143brnl7gf4f" path="res://Scripts/Pickupable.gd" id="1_kaux8"]
[sub_resource type="BoxShape3D" id="BoxShape3D_1blfk"]
size = Vector3(2, 0.1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_va8t4"]
size = Vector3(2, 0.1, 1)
[node name="SimplePickupable" type="Node3D" unique_id=650555678 node_paths=PackedStringArray("body")]
script = ExtResource("1_kaux8")
body = NodePath("RigidBody3D")
metadata/_custom_type_script = "uid://b143brnl7gf4f"
[node name="RigidBody3D" type="RigidBody3D" parent="." unique_id=1946674219]
collision_layer = 9
collision_mask = 13
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D" unique_id=1252834786]
shape = SubResource("BoxShape3D_1blfk")
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D" unique_id=2082673006]
mesh = SubResource("BoxMesh_va8t4")