Godot interaction system init
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[gd_scene format=3 uid="uid://8xgne2anpltj"]
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[ext_resource type="Script" uid="uid://dd8ys8xg3q3sw" path="res://Scripts/Crosshair.gd" id="1_gksq7"]
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[ext_resource type="Texture2D" uid="uid://0ihhmm8mwb35" path="res://Images/CrosshairNormal.png" id="1_vlax0"]
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[ext_resource type="Texture2D" uid="uid://dykfn12jy713j" path="res://Images/CrosshairHover.png" id="2_gksq7"]
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[node name="Crosshair" type="CanvasLayer" unique_id=577244800]
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script = ExtResource("1_gksq7")
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normalTexture = ExtResource("1_vlax0")
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hoverTexture = ExtResource("2_gksq7")
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[node name="NormalCrosshair" type="TextureRect" parent="." unique_id=205010982]
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custom_maximum_size = Vector2(64, 64)
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -72.0
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offset_top = -72.0
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offset_right = 72.0
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offset_bottom = 72.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="HoverCrosshair" type="TextureRect" parent="." unique_id=2141817914]
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custom_maximum_size = Vector2(64, 64)
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -72.0
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offset_top = -72.0
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offset_right = 72.0
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offset_bottom = 72.0
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grow_horizontal = 2
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grow_vertical = 2
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