Godot interaction system init
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@@ -0,0 +1,21 @@
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[gd_scene format=3 uid="uid://cwwsolupah1s3"]
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[ext_resource type="PackedScene" uid="uid://cpog4xqme7wqj" path="res://Player.tscn" id="1_glv2v"]
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[sub_resource type="BoxMesh" id="BoxMesh_1blfk"]
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size = Vector3(50, 0.1, 50)
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[sub_resource type="BoxShape3D" id="BoxShape3D_va8t4"]
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size = Vector3(50, 0.1, 50)
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[node name="Main" type="Node3D" unique_id=856459222]
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[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=268564877]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D" unique_id=427946866]
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mesh = SubResource("BoxMesh_1blfk")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=2109163521]
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shape = SubResource("BoxShape3D_va8t4")
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[node name="Player" parent="." unique_id=1270645855 instance=ExtResource("1_glv2v")]
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