Implemented a SliderInteractable and made a slideDoor scene and a wardrobe like scene with drawer. Also added some prototype textures.
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@@ -1,10 +1,15 @@
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[gd_scene format=3 uid="uid://cjqsmugd22cdh"]
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[ext_resource type="Script" uid="uid://b143brnl7gf4f" path="res://Scripts/Pickupable.gd" id="1_kaux8"]
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[ext_resource type="Texture2D" uid="uid://b14x1ktdukdos" path="res://Textures/prototypeTextures/Orange/texture_10.png" id="2_hdhg0"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_1blfk"]
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size = Vector3(2, 0.1, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2f0we"]
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albedo_texture = ExtResource("2_hdhg0")
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uv1_triplanar = true
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[sub_resource type="BoxMesh" id="BoxMesh_va8t4"]
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size = Vector3(2, 0.1, 1)
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@@ -21,4 +26,5 @@ collision_mask = 13
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shape = SubResource("BoxShape3D_1blfk")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D" unique_id=2082673006]
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material_override = SubResource("StandardMaterial3D_2f0we")
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mesh = SubResource("BoxMesh_va8t4")
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