Updated pickupable script

This commit is contained in:
2026-09-26 18:56:12 +03:00
parent 343e927db9
commit 6af29d4611
2 changed files with 81 additions and 22 deletions
+30 -1
View File
@@ -10,6 +10,7 @@
[ext_resource type="PackedScene" uid="uid://cyn6cmirqiiya" path="res://Scenes/SpatialAudioPlayer.tscn" id="8_bmxlf"]
[ext_resource type="AudioStream" uid="uid://dkc00xclmtkbo" path="res://Scenes/Buy Something!.mp3" id="8_vy5pj"]
[ext_resource type="PackedScene" uid="uid://dknge5384ijcx" path="res://Scenes/SimpleKey.tscn" id="10_bmxlf"]
[ext_resource type="Script" uid="uid://b143brnl7gf4f" path="res://Scripts/Pickupable.gd" id="11_4kpch"]
[sub_resource type="BoxMesh" id="BoxMesh_1blfk"]
size = Vector3(50, 0.1, 50)
@@ -21,6 +22,13 @@ size = Vector3(50, 0.1, 50)
[sub_resource type="BoxMesh" id="BoxMesh_fos0i"]
[sub_resource type="SphereMesh" id="SphereMesh_1blfk"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_va8t4"]
albedo_color = Color(1, 0, 0, 1)
[sub_resource type="SphereShape3D" id="SphereShape3D_1blfk"]
[node name="Main" type="Node3D" unique_id=856459222]
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=268564877]
@@ -117,7 +125,28 @@ maxRaycastDistance = 10.0
[node name="SimplePickupable4" parent="." unique_id=1419866814 instance=ExtResource("10_bmxlf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0351448, 3.2192059)
bodyMass = 5.0
[node name="SimplePickupable5" type="Node3D" parent="." unique_id=1116791131 node_paths=PackedStringArray("body")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.0500765, 1.2124488, 6.335041)
script = ExtResource("11_4kpch")
body = NodePath("")
bodyMass = 100.0
metadata/_custom_type_script = "uid://b143brnl7gf4f"
[node name="HeavyCube" type="RigidBody3D" parent="." unique_id=51671641 node_paths=PackedStringArray("body")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.310133, 6.0430264)
collision_layer = 9
collision_mask = 13
script = ExtResource("11_4kpch")
body = NodePath(".")
bodyMass = 100.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="HeavyCube" unique_id=269584364]
mesh = SubResource("SphereMesh_1blfk")
surface_material_override/0 = SubResource("StandardMaterial3D_va8t4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="HeavyCube" unique_id=843818180]
shape = SubResource("SphereShape3D_1blfk")
[connection signal="pressed" from="SimplePressButton" to="Block" method="toggleMove"]
[connection signal="held" from="SimpleHoldButton" to="Block" method="holdMove"]
+50 -20
View File
@@ -3,11 +3,14 @@ class_name Pickupable
@export var springStrength: float = 150.0
@export var springDamping: float = 50.0
@export var rotateStrength: float = 10.0
@export var rotateDamping: float = 2.0
@export var rotateStrength: float = 5.0
@export var rotateDamping: float = 5.0
@export var maxLiftForce: float = 600.0
@export var maxTorque: float = 40.0
@export var maxThrowImpulse: float = 100.0
@export var throwForce: float = 10.0
@export var throwSpeed: float = 10.0
@export var maxDistance: float = 4.0
@export var body: RigidBody3D
@export var snapAnchor: Marker3D
@@ -18,9 +21,9 @@ var dragging: bool = false
var rotating: bool = false
var playerRef
var grabLocal: Vector3
var holdDistance: float
var rotationOffset: Basis
var localCenterOffset: Vector3
func _ready():
if body:
@@ -30,15 +33,17 @@ func beginInteract(player, hitPosition: Vector3):
playerRef = player
dragging = true
grabLocal = body.to_local(hitPosition)
var holdPoint = player.hand
holdDistance = holdPoint.global_position.distance_to(hitPosition)
rotationOffset = holdPoint.global_basis.inverse() * body.global_basis
localCenterOffset = body.global_basis.inverse() * (body.global_position - hitPosition)
func updateInteract(player):
if !dragging:
return
body.sleeping = false
# Toggle rotation mode
if Input.is_action_just_pressed("rotate"):
rotating = true
@@ -55,33 +60,55 @@ func updateInteract(player):
endInteract(player)
return
# Target position
var targetPosition = holdPoint.global_position + (-holdPoint.global_basis.z * holdDistance)
var offset = targetPosition - body.global_position
# Linear spring
body.apply_force(offset * springStrength - body.linear_velocity * springDamping, body.to_global(grabLocal) - body.global_position)
if rotating:
var delta = player.interactionMouseDelta
var previewTargetBasis = holdPoint.global_basis * rotationOffset
var previewCurrentQuat = body.global_basis.get_rotation_quaternion()
var previewTargetQuat = previewTargetBasis.get_rotation_quaternion()
rotationOffset = Basis(Vector3.UP, deg_to_rad(-delta.x * 0.35)) * rotationOffset
rotationOffset = Basis(Vector3.RIGHT, deg_to_rad(delta.y * 0.35)) * rotationOffset
var previewDiff = previewTargetQuat * previewCurrentQuat.inverse()
if previewDiff.w < 0.0:
previewDiff = -previewDiff
if previewDiff.get_angle() < 1.0:
var delta = player.interactionMouseDelta
var weightPenalty = 1.0 / (1.0 + (body.mass * 0.1))
var rot_x = deg_to_rad(-delta.x * 0.35 * weightPenalty)
var rot_y = deg_to_rad(-delta.y * 0.35 * weightPenalty)
rotationOffset = Basis(Vector3.UP, rot_x) * rotationOffset
rotationOffset = Basis(Vector3.RIGHT, rot_y) * rotationOffset
# Angular spring
var targetBasis = holdPoint.global_basis * rotationOffset
var currentQuat = body.global_basis.get_rotation_quaternion()
var targetQuat = targetBasis.get_rotation_quaternion()
var diff = targetQuat * currentQuat.inverse()
if diff.dot(Quaternion.IDENTITY) < 0:
if diff.w < 0.0:
diff = -diff
var angle = diff.get_angle()
if angle > 0.001:
body.apply_torque(diff.get_axis() * angle * rotateStrength - body.angular_velocity * rotateDamping)
var angularAcceleration = (diff.get_axis() * angle * rotateStrength * 10.0) - (body.angular_velocity * rotateDamping * 10.0)
var invI = body.get_inverse_inertia_tensor()
var torque = Vector3.ZERO
if abs(invI.determinant()) > 0.00001:
var I = invI.inverse()
torque = I * angularAcceleration
else:
torque = angularAcceleration * body.mass * 0.01
torque = torque.limit_length(maxTorque)
body.apply_torque(torque)
var targetGrabPos = holdPoint.global_position + (-holdPoint.global_basis.z * holdDistance)
var targetCenterPos = targetGrabPos + (targetBasis * localCenterOffset)
var posError = targetCenterPos - body.global_position
var force = (posError * springStrength) - (body.linear_velocity * springDamping)
force *= body.mass
force = force.limit_length(maxLiftForce)
body.apply_central_force(force)
func endInteract(player):
dragging = false
@@ -94,4 +121,7 @@ func throw():
return
var direction = -playerRef.camera.global_basis.z
body.apply_impulse(direction * throwForce)
var throwImpulse = direction * throwSpeed * body.mass
throwImpulse = throwImpulse.limit_length(maxThrowImpulse)
body.apply_impulse(throwImpulse)
endInteract(playerRef)