Fixed doors by unlocking angular axis (x and z), renamed Door.gd to HingeInteractable.gd
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@@ -128,5 +128,3 @@ func _physics_process(delta: float) -> void:
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lastUpdateTime = 0.0
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lerpParameters(delta)
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print("Audio:", global_position)
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print("Camera:", get_viewport().get_camera_3d().global_position)
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