Fixed doors by unlocking angular axis (x and z), renamed Door.gd to HingeInteractable.gd

This commit is contained in:
2026-09-26 09:48:59 +03:00
parent a86839c8cd
commit 343e927db9
7 changed files with 83 additions and 146 deletions
+1 -5
View File
@@ -3,7 +3,7 @@
[ext_resource type="Texture2D" uid="uid://dulhjsunch31g" path="res://Textures/Door/Wood.jpg" id="1_fgasx"]
[ext_resource type="Texture2D" uid="uid://dp4cgjr828p7j" path="res://Textures/Door/Stone.jpg" id="2_fpqxj"]
[ext_resource type="Texture2D" uid="uid://jydmkkryke23" path="res://Textures/Door/Door.jpg" id="4_8du8j"]
[ext_resource type="Script" uid="uid://cyw8ng7alo12e" path="res://Scripts/Door.gd" id="5_3u0t0"]
[ext_resource type="Script" uid="uid://cyw8ng7alo12e" path="res://Scripts/HingeInteractable.gd" id="5_3u0t0"]
[ext_resource type="Texture2D" uid="uid://cq1svjaaumlba" path="res://Textures/Door/RustedMetal.jpg" id="5_pao41"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5ubf6"]
@@ -273,8 +273,6 @@ metadata/_custom_type_script = "uid://cyw8ng7alo12e"
[node name="DoorBody" type="RigidBody3D" parent="DoorLeft" unique_id=1047666100]
collision_layer = 4
collision_mask = 9
axis_lock_angular_x = true
axis_lock_angular_z = true
mass = 10.0
angular_damp = 5.0
@@ -303,8 +301,6 @@ metadata/_custom_type_script = "uid://cyw8ng7alo12e"
[node name="DoorBody" type="RigidBody3D" parent="DoorRight" unique_id=1795020957]
collision_layer = 4
collision_mask = 9
axis_lock_angular_x = true
axis_lock_angular_z = true
mass = 10.0
angular_damp = 5.0